Test Driving the Microsoft Band SDK

TL;DR: The Band SDK is currently very much a preview and you should wait if you want to do anything serious with it. You’re very limited in functionality. Pairing I use my Band on a day-to-day basis with my Nexus 5. I had never paired it to a Windows Phone. I had to factory reset […]

Mapping View Model Dependencies with MvvmCross and AutoMapper

AutoMapper is one of those amazing tools that I wish I was better with. It’s incredibly flexible, but I often throw in the towel and map things myself when it starts getting complicated. A recent pain point has been view models in a MvvmCross project. MvvmCross is a nice C# implementation of the MVVM pattern. […]

Startup Founders & Risk

Real Life Sciences (RLS) failed for many reasons. The tech team consisted of me and one of the co-founders. (And for the first few months it was just me.) The tool we built was functional, but not spectacular. We used a lot of tech we weren’t familiar with, which slowed progress. The team was distributed […]

Knowing When To Quit

Note: I started this post in October 2012 after quitting my previous job at the end of February 2012. I never posted it, but feel it is appropriate now that the company exists in name only. I’ve made slight changes, but most of the post exists as I originally wrote it. I haven’t been paid […]

Two Year Recap

The short recap of where I’ve been for the past 2 years. On February 29, 2012, I quit my job at Summersault working on Adopt-a-pet.com. I was struggling with RSI and the work wasn’t fulfilling. The backend was a mess and the project had no direction. I had butted heads with other developers over some […]

CodeMash 2012

I had the good fortune of attending my first CodeMash a couple of weeks ago. CodeMash is a conference in Sandusky, OH in the middle of winter at an indoor waterpark/convention center. All 1200 tickets were sold out in 20 minutes and the registration rush brought EventBrite’s servers to their knees. There weren’t any Perl […]

The Wow Factor

One thing that I find Perl to be lacking is a “wow” factor. Something so easy and awesome that within 5 minutes you’re sold on it. I was reminded of these after starting a side project with Ruby on Rails and Heroku. This is my 3rd foray into Rails. I briefly worked on the initial […]

Perl From The Outside

I’ve been a Perl developer for almost 6 months now, so I thought it would be good to step back and document what the community looks like to an outsider. Before moving to Perl I worked professionally with C# as my primary language for 3+ years, so I have a bit of a different background […]

Games::Tetravex

After much gnashing of teeth, I got Games::Tetravex working earlier this week. This a Perl implementation of tetravex using SDL and MooseX::Declare. As my first foray into both SDL and Moose, as well as the first game programming I have done since college, I thought it would be useful to lay out my impressions. SDL […]

From C# To Perl: Performance

Caveats Let’s talk about the performance of C# vs. Perl. First, let me just say that a performance comparison of a staticly-typed, pre-compiled language vs. a dynamically-typed, scripting language is inherently unfair. Yes, .NET does not compile to native code, but the comparison is still unfair. A static, type-safe language avoids the overhead of compilation […]